Through the introduction of the Reverie Corridor, you are offered a section of the game mostly focused on the gameplay, offering a plethora of post game content to lose hours to. And the emotional one, two punch that is the ending for the main story left me with a smile on my face and a wash of new excitement for the next arc.īut the main story ending does not mean the game is over. It also takes some of the previously established concepts and takes them in such a direction that nobody could predict yet it feels right. The story is interesting from start to finish, using everything and everyone you met through the Sky, Crossbell and Cold Steel arcs of this series. From the amount of content, to the story significance and some quite bold directions the story goes, Trails into Reverie takes the training wheels off and relies on you playing all the previous games. The tenth game in the Trails series is an optionally massive game. the controls for Project Tyrfing minigame are god awful the lack of voice acting makes some of the games more pivotal moments feel way less epic than they could have been the addition of the Abyssal difficulty and the options to increase enemy levels by 50 or 100 allows the gameplay to remain engaging the daydreams (reminiscent of the doors from Trails in the Sky the 3rd) give exciting glimpses into the lives of our favorite characters plethora of post game content that will keep you playing the biggest playable cast in the series (51 characters that are fully customizable) a beautiful epilogue to the first three arcsthe cross-story feature works great to gate story progress in certain points
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