Also, borderless windowed defaults to a 1728 x 1117 and no notch is seen there either. With a new name, macOS, Apple seems to be getting away from the OS X moniker and aligning with the rest of the OS’s that it has in it’s bag: tvOS, iOS, watchOS, and now macOS. Now, I haven't tried EU4 but in Stellaris fullscreen settings, there's a 3456 x 2160 resolution that gives the display a blacked out notchless top bezel, very reminiscent of MacBooks of yesteryear. Hot off the heels of WWDC, Apple has made available the next major update to it’s flagship operating system for Mac. One of the speed controls is partially cut off by the curve in the display corner and if I scale up the UI elements, maybe it'll save the slow button but I'm positive some of the resources'll cut into the notch. That said, Stellaris is exceptionally pretty at 3456 x 2234 resolution at 60 hertz and the years tick by at slightly more than one per second on a relatively mature (2450-ish) game. Crusader Kings III Hearts of Iron IV Stellaris Europa Universalis IV Crusader Kings II Cities Skylines Cities: Skylines 2 Surviving. running natively on the hardware would certainly help. ^^ They do seem to be constantly seeking to squeeze greater performance out of this title. ![]() Stellaris first, of course as I am biased. Defy the ancient goddess of war and free the Agency from the forces and anomalies that have captured it in this scrolling shooter and action roguelike game. I'd like to add my voice of support towards an M1/Apple Silicon optimized version of their games presuming, of course, that is something that gets logged and filed somewhere.
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